PLatform tutorial in 7 steps

I made this tutorial for all you noobs its how to make a platform game in 7 steps
[size=2]Step 1.create character movie clip

Step 2.Inside Character_mc create 3 frames

step 3 name frame 1 Idle frame 2 walking frame 3 jump

Step 4 in frame 1 just put the hero standing

step 5 frame 2 make a movie clip of the character walking in the same place

step 6 in frame 3 draw how the character will look when he jumps

step 7 go to main timeline in the m_c put these actions

onClipEvent (load) {

gravity = 10;

scale = _xscale;

walkSpeed = 6;

maxjump = 6;

}

onClipEvent (enterFrame) {

if (air == true) {

_y += gravity;

state = 3;

}

if (Key.isDown(Key.LEFT) && !_root.leftbound.hitTest(_x, _y, true)) {

_x -= walkSpeed;

_xscale = -scale;

}

if (Key.isDown(Key.RIGHT) && !_root.rightbound.hitTest(_x, _y, true)) {

_x += walkSpeed;

_xscale = scale;

}

if (_root.platforms.hitTest(_x, _y, true)) {

air = false;

} else {

air = true;

}

if (Key.isDown(Key.SPACE) && jump == true) {

_y -= jumpSpeed;

}

if (air == false) {

jump = true;

jumpcount = 0;

jumpSpeed = 22;

}

if (Key.isDown(Key.SPACE)) {

jumpcount += 1;

}

if (jumpcount> maxjump && jumpSpeed> -2) {

jumpSpeed -= 2;

}

if (air == false && !Key.isDown(Key.LEFT) && !Key.isDown(65) && _currentframe <4 or air == false && !Key.isDown(Key.RIGHT) && !Key.isDown(65) && _currentframe <4) {

state = 1;

}

if (Key.isDown(Key.LEFT) && air == false && !Key.isDown(65) && _currentframe <4 or Key.isDown(Key.RIGHT) && air == false && !Key.isDown(65) && _currentframe <4) {

state = 2;

}

if (!Key.isDown(65)) {

gotoAndStop(state);

}

_root.statetxt = state;

}

onClipEvent (keyUp) {

if (Key.getCode() == 83) {

jump = false;

}

}
if there are any problems email me at [email protected]
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