Play and pause sound buttons

Here is my .FLA…

Anyway, you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end… so it indefinetely loops if left to it’s own devices.

Now the actions for the play arrow button are:

on (release) {
play();
}

and the actions for the stop square button are:

on (release) {
stop();
}

Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of “on (release)” I tried “onClipEvent (mouseUp)”

but that didn’t work either. Can anyone help?