Anyway, you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end… so it indefinetely loops if left to it’s own devices.
Now the actions for the play arrow button are:
on (release) {
play();
}
and the actions for the stop square button are:
on (release) {
stop();
}
Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of “on (release)” I tried “onClipEvent (mouseUp)”
but that didn’t work either. Can anyone help?