Hey guys!
So it’s finally time for a quick Player.IO update on Player.IO API’s and services.
About a month ago we released BigDB a distributed highly scalable database solution for flash games. You can use BigDB directly from your games without every having to worry about the backend.
BigDB features | [URL=“http://playerio.com/documentation/bigdb/”]BigDB documentation
We just released new service called GameFS. GameFS is a open ended file hosting service for developers. The service includes: asset file hosting, per file revision control, FTP upload, static urls and automatic wrapper generation for flash files.
GameFS features | [URL=“http://playerio.com/documentation/gamefs/”]GameFS documentation
Since we released we have had a lot of requests for the ability to use 3rd party databases and services from the multiplayer servers. This is now possible using the new webrequest library.
To make it easier to get started with Player.IO we also updated the development package to contain more examples. Most interestingly the developer package now contains a BigDB example game.
We also added a .NET client API for people wishing to develop games in .NET rather than Flash. Notice that full Unity and Silverligt support is still in development.
As always our decisions on what to develop next is based on your feedback. Thus if you have an idea for a kickass feature or service. Write here or send me an email at chris at player.io
/Chris