well so far i have this
http://raptorclaw.exofire.net/new%20engine.swf
and there are some collision problems
the player is _root.loadplayer
the walls are _root.block
the player mc is _root.loadplayer.MC
i’m not sure how to fix this problem :s
but heres the AS code for you to look at
this code is on _root.loadplayer
onClipEvent (enterFrame) {
var a = this;
var b = _root.block;
if (b.hitTest(a._x, a._y, true)) {
collide = true;
_x -= moveX;
_y -= moveY;
moveX = moveY=0;
} else {
collide = false;
}
distance = Math.sqrt((posX-_x)*(posX-_x)+(posY-_y)*(posY-_y));
if (collide && onMove) {
this.MC.gotoAndStop("idle");
onMove = false;
} else if (!collide && onMove) {
_x += moveX;
_y += moveY;
}
if (distance<15) {
this.MC.gotoAndStop("idle");
onMove = false;
moveX = moveY=0;
}
}
onClipEvent (mouseDown) {
posX = _root._xmouse;
posY = _root._ymouse;
angle = Math.atan2(posY-_y, posX-_x);
moveX = Math.cos(angle)*15;
moveY = Math.sin(angle)*15;
if (!onMove) {
onMove = true;
this.MC.gotoAndPlay("walk");
}
if (_x>posX) {
_xscale = -100;
}
if (_x<posX) {
_xscale = 100;
}
}
when you go into the corners and rapidly click in different directions you tend to sink into the walls
can somebody help please?