Preloader Photo Gallery Question

Hello everyone,
I’m new to the KirupaForum, but I’ve been checking the posts out for sometime while I’ve been redesigning my website. I’ve found a lot of great info here, so let me say thanks first of all ! :slight_smile:

I’ve built a dynamic photo gallery with a caption for each jpg based off some tutorials and posts I’ve found at kirupa.
The gallery works fine, but I’d like to add a simple preloader to the photo gallery that says “loading image”. I’ve seen this question asked and I realize it uses the loadMeter function, but I’m not really sure how to implement this. At the risk of being repetitive could someone point me in the right direction?

Many thanks,
underspace

Here’s my code:

this.pathToPics = _root.path;
// fill this array with your pics
_root.pArray = new Array();
for (i=0; i<_root.maxPics; i++) {
_root.pArray* = _root[“image”+i];
}
// _root.pArray = [“image0.jpg”, “image1.jpg”, “image2.jpg”, “image3.jpg”, “image4.jpg”,“image5.jpg”];
this.fadeSpeed = 20;
this.pIndex = 0;
_root.selectedPost = _root.post0;
_root.pIndex2 = this.pIndex+1;
_root.selectedEntry = _root.entry0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
// loads an image automatically when you run animation
loadMovie(this.pathToPics+_root.pArray[0], this.photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%_root.pArray.length;
if (this.pIndex<0) {
this.pIndex += _root.pArray.length;
}
_root.pIndex2 = this.pIndex+1;
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
// ------------------------------------------
_root.photo._alpha = 0;
this.photo.loadMovie(this.pathToPics+_root.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};
// Actions -----------------------------------------
// these aren’t necessary, just an example implementation
this.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
this.changePhoto(-1);
} else if (Key.getCode() == Key.RIGHT) {
this.changePhoto(1);
}
};
Key.addListener(this);
stop();