I have a preloader that kinda breaks up so that the scene progresses as the loading progresses
apparently this causes my swf to restart when i load a movie with that preloader into it :-\
the code goes like this
onClipEvent (enterFrame) {
var bytes = _root.getBytesTotal();
var bytes_loaded = _root.getBytesLoaded();
if (bytes_loaded >= bytes*20/100) {
_root.gotoAndPlay(2);
} else {
_root.gotoAndStop(1);
}
}
er, i’m not too good at explaining, hope you get the idea.
I see what you are trying to do here and After I looked at it really you just have a couple of things wrong, I think you are making it more difficult then it really is, I can’t right now but I will post a fla if noone else gives you an answer today
thanks for your time, but i managed to get it fixed (all i had to do was change _root to _parent, figured that _root would mean taking the main .swf instead of the individual)