Preloading Before Preloader Toubles

[SIZE=3][FONT=Times New Roman]I am having troubles with not being able to use a preloader in my current project because the first frame doesn’t play until all of the bytes are loaded. I’ve used the same basic preloaded countless times and have never had trouble before. The only real difference about my current project vs. my others is that the majority of the bytes are in the library and not on the stage. What I mean is that most everything is being attached dynamically. I don’t think that should matter, but It’s the only thing I can think of right now.[/FONT][/SIZE]
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[FONT=Times New Roman][SIZE=3]Has anyone else had this problem and if so could you please help?[/SIZE][/FONT]

I solved it. It was because to use attachMovie in my code I had to “Export for ActionScript” and because the movie was not on the timeline I had to “Exprot in first frame”. That was causing the frame to have to load all of my symbols before it even started playing.

The solution was to not “Export in first frame” and on the time line after my preloader and before the attachMovie was called, I put all the movie clips on a single frame that gets skiped when the preloader was finished.

This thread solved my problem:
http://www.flashmove.com/forum/showthread.php?s=&threadid=12093

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