Preloading loadMove

Hi guys,
I have a simple image swap script that loads each new image into a duplicated mc. When it loads the new movie, it scales and unloads the old movies However between loading the new movie and the removing the old, i dont want to remove the old movie clip until the new one has completely loaded. I have played around and cant get it to work. Here is a sample of my script.


 
var default_image='m.jpg';
maskMC._visible=0;
_root.b1.onRollOver = function(){
 clearInterval(myInt);
 if(curPic!='m2.jpg'){
 loadImage("m2.jpg");
 }
}
_root.b2.onRollOver = function(){
 clearInterval(myInt);
 if(curPic!='m1.jpg'){
 loadImage("m1.jpg");
 }
}
_root.b3.onRollOver = function(){
 clearInterval(myInt);
 if(curPic!='m3.jpg'){
 loadImage("m3.jpg");
 }
}
myTime=0;
_root.b1.onRollOut = function(){
 myInt = setInterval(myFunction,1000)
}
_root.b2.onRollOut = function(){
 myInt = setInterval(myFunction,1000)
}
_root.b3.onRollOut = function(){
 myInt = setInterval(myFunction,1000)
}
function myFunction(){
 if(myTime<2){
  myTime++;
 }else{
  clearInterval(myInt);
  loadImage(default_image);
  myTime=0;
  trace('3 secs');
 }
}
myTime=0;
 
MovieClip.prototype.scaleIt = function() {
 //trace(this);
 var speed = 2;
 var spacing=0;
 var duration = 7;
 var step = 100/duration;
 this._alpha = 100;
 //this.setMask(maskMC);
 
 this.onEnterFrame =function(){
  //this.setMask(maskMC);
  this._x = -this._width/speed;
  this._y = -this._height/speed;
  this._alpha -= step;
 
  if (this._xscale<500) {
            this._width += 50;
            this._yscale = this._xscale;
   //this.setMask(maskMC);
        } else {
            delete this.onEnterFrame;
   this.unloadMovie();
            this._yscale = this._xscale=500;
        }  
 }
 
};
myTime=0;
function loadImage(pic){
 pos=pos+1;
 var clip=imageMC.duplicateMovieClip("cont"+pos, this.getNextHighestDepth());
 var mask=maskMC.duplicateMovieClip("mask"+pos, this.getNextHighestDepth());
 mask._visible=0;
 clip.swapDepths(curIm);
 curImage.setMask(mask);
 
 
 oldImage=curImage;
 
 
 curImage=clip.clipMC;
 curIm=clip;
 curPic=pic;
 
 curImage.loadMovie(pic);
 // i want to call this function once the loadMovie has been loaded
 oldImage.scaleIt(); 
 
 curImage._x=(-maskMC._width/2)+20;
 curImage._y=-(maskMC._height/2)+20
 clip.setMask(maskMC);
}
function init() {
 pos=0;
 loadImage(default_image);
}
init();
 

Any help would be much appreciated
Thanks

Daniel