I met lots of problems finishing our beat 'em up game because of the bulky assets. The gameplay consists of two modes:
- The normal fighting
- Cinematic mode - where players are only asked to press certain buttons and enjoy the clip we’ve prepared… very much like in God of War
At times, it just won’t compile (white screen of death)… even when using a 4GB PC. But weirdly, this case is less seen on 2GB PC. Our processor is at least AMD X3.
But then there’s a greater problem: We can’t merge the animation movie clips for cinematic mode (there are 7 separate files) to our main fla. Every time we want to copy paste the darn movie clip to our master file, flash crashes. I’ve tried searching for solutions and bang my head on the wall several times but still no results.
There are a few thoughts:
-
Using [embed] to insert the cinematic clips from external files, but still keeping the output file only one swf. This sounds really great, but when compiling using FlashDevelop it returns an error (fcsh) and halt compiling
From further reading, this is caused by Flex (embed is part of flex) but the solutions are still unknown. -
Upgrading our PC memory. But how much does flash need to make games like this?
And for the record, I don’t know if this is related but I’ve read things about it: I reuse my movieclips many times. Armor equipments and body parts for my characters are reused 1000 times (seen from the use count). Is this also a problem?