I believe tsavo helped you with your fla, then I modified it with the swapDepths, and it work fine - except the layers overlapped and faded when you didn’t want - I didn’t say anything about _level0:highest = “3”.
Tsavo then put invisible buttons which worked fine in my opinion, except the fact that you had an mc, then a button then mcs in the button states. Again this was fine - excpet you wanted to fade effect to occur by button press. Now to do this you have to be able to target those mcs that you put in the button states. And I’m not sure you can do that.
_root.mc.button - then what? If you can point to the over or up state, then fine but I’m not aware of a way of doing that.
I advised you to put your tweens, fade in and out, in one mc, and have a button inside the mc. You could then refer to the fade effects from another button easily.
Just be _root.mc.gotoAndPlay(“fadeIn”) or whatever.
Also note that the mods I made were to test it, and the swapDepths(100) could just be 4 since there are 4 menu items.
I didn’t say it was the complete solution.
I think what you want can be achieved by the collaborated efforts of yourself initially, tsavo and I.
_level has nothing to do with what you want to achieve.