Hey, to fix the starting point of the asteroids, put a hitTest inside the onClipEvent(load) part of the code for the asteroid. For example:
onClipEvent(load){
if(this.hitTest(_root.ship)){
trace(“big rock was on top of ship, get another starting point”);
_root.lives += 1; //add 1 to lives since it takes one off automatically
}
}
When I fire a bullet, only 1 bullet ocmes out, so im not sure which 10000 bullets u are referring to. Also, your many onClipEvent(enterFrame) code can all collapse into one onClipEvent.