Question: Optimizing Poser 3D models in Flash?

Hey all,

I’m trying to use Poser to create rotating 3D models in a Flash movie. My technique thus far has been to create the model, export it as a DXF, import to Swift 3D, recolor everything since Poser adds weird shadings to each indvidual group (any ideas how to keep that from happening?), then do the animation in Swift and export. Only problem - the final animations are HUGE. I don’t know Poser well enough to know if there’s a way to “down-sample” the models so they contain fewer polygons, or a way to optimize them in Swift without destroying their metrics.

Any ideas or help out there?

Thanks very much in advance,