Queue for BitmapData.draw

Hello!
I have my swf that’s loading tons of other swfs and once they are loaded, they are being drawn to a bitmapData using the draw-function.
Very often it loads many swf’s at once which makes the draw-function redraw far too often.
(Causes some delay)
Is there some way to queue up the new bitmapData, but not draw it until I tell the bitmapData to do so?

Thanks in advance,
Tompa