In part of my game I have a dynamic text field that changes its text as you roll over different buttons. When you roll off the buttons the text returns to its original state. That all works fine, but the problem is I’m trying to use a font I downloaded that is not a basic system font. It’s a pixel font that I’m using because it looks much neater. When I publish my project the game uses some other font, I’m guessing plain old Times, at the pixel font size. Is there any way to load the font I’m using into the actual flash file so that other people will be able to see it as I intend? Or do you pretty much have to use system fonts if you’re using dynamic text fields?
I tried using static text and using a controlled movie clip to change the text as needed, but the problem with that is it makes the pixel font look like garbage.