hello all,
I have a quick question about loading external swfs into the _root of my main swf. The swf that I am loading into a mc also calls upon root within itself. When I load the mc the only thing I see is the picture, no buttons or background. I think that there is a conflict with _root in both swf. I have tried replacing the _root with _global, _parent. for both swfs with no avail.
Could really use your help with this. Could you tell me what I can change the _root to for this swf that loads into the main.
//Code written by sbeener (suprabeener)
/*
i wrote this code, but you can use and abuse it however you like.
the methods are defined in the order which they occur to make it
easier to understand.
*/
// variables ------------------------------------------
// put the path to your pics here, include the slashes (ie. "pics/")
// leave it blank if they're in the same directory
this.pathToPics = "Himages/";
// fill this array with your pics
this.pArray = ["1.jpg", "2.jpg", "3.jpg", "4.jpg", "5.jpg", "6.jpg", "8.jpg", "9.jpg", "10.jpg", "11.jpg", "12.jpg", "13.jpg", "15.jpg", "16.jpg", "17.jpg", "18.jpg", "19.jpg", "20.jpg", "21.jpg", "22.jpg", "23.jpg", "24.jpg", "25.jpg", "26.jpg", "27.jpg", "28.jpg", "29.jpg", "30.jpg", "31.jpg", "32.jpg", "33.jpg", "34.jpg", "35.jpg", "36.jpg", "37.jpg", "38.jpg", "39.jpg", "40.jpg", "41.jpg", "42.jpg", "43.jpg", "44.jpg", "45.jpg", "46.jpg", "47.jpg", "48.jpg", "49.jpg", "50.jpg", "51.jpg", "52.jpg", "53.jpg", "54.jpg", "55.jpg", "56.jpg", "57.jpg", "58.jpg", "59.jpg", "60.jpg", "61.jpg", "62.jpg"];
this.fadeSpeed = 20;
this.pIndex = 0;
// MovieClip methods ----------------------------------
// d=direction; should 1 or -1 but can be any number
//loads an image automatically when you run animation
loadMovie(this.pathToPics+this.pArray[0], [color=red]_root[/color].photo);
MovieClip.prototype.changePhoto = function(d) {
// make sure pIndex falls within pArray.length
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
}
this.onEnterFrame = fadeOut;
};
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
}
};
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = [color=red]_root[/color].photo;
//------------------------------------------
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
};
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
}
};
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
}
};
all your help is very much appreciated.
Best Regards,
Brian