I assume that the fewer the better, right? but much of the time timers are more than just necessary. How many timers would be considered an “inefficient amount”? and depending on the system using the .swf, would the answer vary? Say an iPad or iPhone as compared to a PC or Mac?
And i am sure this question is far too general to be answered simply as the situation, (as many tend to be) is more complex, so say i have two timers running at, say, a 50 millisecond rate, and medium+ “usage” within the function running?
Thanks.