Quick test please

check this out and let me know if it loads fast/slow or if you can get it to mess up. I know the initial screen is blank except for the buttons. Ideally the load will be little to nothing, a quick flash.

[SIZE=7]LINK[/SIZE]

-edit-
maybe i should explain a bit better. Its a full screen image test and im trying to see if it’s loading good/bad to others. Each image is ~80-100k

not sure you’re in the correct forum…

it was fast

seems fairly quick, the 3rd image took a little longer

if this is an actual project, you might want to store the images as a BitmapData object after they’ve loaded once, so you dont need to reload them and see the preloader again, even though it’s just a glimpse, it’s not very attractive :slight_smile:

ooOOOoo! good idea nathan. Any idea how i go about that? The current code is a bit different at this point.

Here it is…

stop();
#include "mc_tween2.as"
Stage.scaleMode ="noScale";
Stage.align = "LT";


import flash.display.*;

function loadBitmapSmoothed(url:String, target:MovieClip) {

    var bmc:MovieClip = target.createEmptyMovieClip(
        "bmc",
        target.getNextHighestDepth()
    );
    
    var listener:Object = new Object();
    listener.tmc = target;
    
    listener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void {
        percent = Math.round((bytesLoaded/bytesTotal)*100);
        pText.text = percent+"%";
 
    }
    
    listener.onLoadInit = function(mc:MovieClip) {
        mc._visible = false;

        var bitmap:BitmapData = new BitmapData(
               mc._width,
            mc._height,
            true
        );

         this.tmc.attachBitmap(
            bitmap, 
            this.tmc.getNextHighestDepth(),
            "auto", 
            true
        );
         bitmap.draw(mc);        
         
        // set size and position on load
        if(Stage.height/Stage.width > target._height/target._width) {
            img_prop = target._width/target._height;
            target._height = Stage.height;
            target._width = Stage.height*img_prop;
            target._y = (Stage.height/2)-(target._height/2);
            target._x = (Stage.width/2)-(target._width/2);
        } else {
            img_prop = target._height/target._width;
            target._width = Stage.width;
            target._height = Stage.width*img_prop;
            target._y = (Stage.height/2)-(target._height/2);
            target._x = (Stage.width/2)-(target._width/2);
        }
    };
 
    var loader:MovieClipLoader = new MovieClipLoader();
    loader.addListener(listener);
    loader.loadClip(url, bmc);
}

loadBitmapSmoothed("images/bg4.jpg", bg_con);

btn1.onRelease = function(){
loadBitmapSmoothed("images/bg4.jpg", bg_con);
}
btn2.onRelease = function(){
loadBitmapSmoothed("images/bg5.jpg", bg_con);
}
btn3.onRelease = function(){
loadBitmapSmoothed("images/bg3.jpg", bg_con);
}



// set size and position on resize

var stage_listener:Object = new Object();

stage_listener.onResize = function():Void {
        if(Stage.height/Stage.width > bg_con._height/bg_con._width) {
            img_prop = bg_con._width/bg_con._height;
            bg_con._height = Stage.height;
            bg_con._width = Stage.height*img_prop;
            bg_con._y = (Stage.height/2)-(bg_con._height/2);
            bg_con._x = (Stage.width/2)-(bg_con._width/2);
        } else {
            img_prop = bg_con._height/bg_con._width;
            bg_con._width = Stage.width;
            bg_con._height = Stage.width*img_prop;
            bg_con._y = (Stage.height/2)-(bg_con._height/2);
            bg_con._x = (Stage.width/2)-(bg_con._width/2);
        }
}

Stage.addListener(stage_listener);

3-7 seconds load time on each image.

1-2 seconds before the preloader appeared, another 2-5 seconds before the image appeared. (after fading to complete white)