Preloading an image array (loadbitmapsmoothed)

Hello,

I am trying preload multiple images into an array of MCs…

So far I can do this with 1 image using the loadBitmapSmoothed function from this site: http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html

Im using this function mainly because the images will be panning and scaling alot.

Here is my code which includes a preloader and I have also attached the flash file (Flash8)


stop();
import flash.display.*;
// INITIAL PRELOADER SCALE
preloader_mc._xscale = 0;
 
function loadBitmapSmoothed(url:String, target:MovieClip) {
    // Create a movie clip which will contain our 
    // unsmoothed bitmap
    var bmc:MovieClip = target.createEmptyMovieClip(
        "bmc",
        target.getNextHighestDepth());
    // Create a listener which will notify us when 
    // the bitmap loaded successfully
    var listener:Object = new Object();
    // Track the target
    listener.tmc = target;
 
    // If the bitmap loaded successfully we redraw the 
    // movie into a BitmapData object and then attach 
    // that BitmapData to the target movie clip with 
    // the smoothing flag turned on.
    listener.onLoadInit = function(mc:MovieClip) {
        //_root.map._visible = false;
 
 
        var bitmap:BitmapData = new BitmapData(
            mc._width, 
            mc._height, 
            true);
         this.tmc.attachBitmap(
            bitmap, 
            this.tmc.getNextHighestDepth(),
            "auto", 
            true);
         bitmap.draw(mc);
 
 
    };
 
//Listener for preloader
    listener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void {
 var Total = bytesTotal;
 percent = Math.round((bytesLoaded/bytesTotal)*100);
 loaded = Math.round(getBytesLoaded() / 1024);
 kBTotal = Math.round(Total/1024) + "kb";
 _root.preloader_mc._xscale = bytesLoaded/bytesTotal * 100;
 }
 
    // Do it, load the bitmap now
    var loader:MovieClipLoader = new MovieClipLoader();
    loader.addListener(listener);
    loader.loadClip(url, bmc);
}
// Sample code
createEmptyMovieClip("mc1", getNextHighestDepth());
mc1.createEmptyMovieClip("mc", mc1.getNextHighestDepth());
loadBitmapSmoothed("sepia.jpg", mc1.mc);
 

Any help appreciated :beam: