Randomized timer events

So I want to randomize a timer event for a game. I really would like it to select different times in an array, but first i am just trying to randomize it here is the code:

stop();

var clipATimer:Timer = new Timer(Math.random() * 5000);
clipATimer.addEventListener(TimerEvent.TIMER, clipAhit);
function clipAhit (e:TimerEvent):void {
gotoAndStop(“windowAopen”);
trace(“timer fired”);
}
clipATimer.start();

it seems to work, however after the first time it fires, it just keeps firing.

so this is what I thought would work, but Im sure the syntax is incorrect…
var timeArray = new Array(“1500” , “2000” , “3000”)

var clipATimer:Timer = new Timer(Math.random(timeArray) * 5000);
clipATimer.addEventListener(TimerEvent.TIMER, clipAhit);
function clipAhit (e:TimerEvent):void {
gotoAndStop(“windowAopen”);
trace(“timer fired”);
}
clipATimer.start();