Im you
your me?
no your me
u just said your me
no i said im you
im me
yes, and im you
who am i
your you
you just said im me
no i said your you
but your you
yes, but im not me
if your not you, who are you
im me, just not me
who am i
your you
but your you!
[size=1]Side Note: Surface and Voetsjoeba - the entire point of this thread IS NOT to continue things on from one post to another. you are completely defeating the ‘randomness’ of this ‘randomness’ thread. [/size]
I pledge allegience to the flag of the united states of america and to the republic for which it stands, one nation under god, indivisable with liberty, and justice for all
[AS]
var bears=[new Bear(“Papa_Bear”),new Bear(“Mama_Bear”),new Bear(“Baby_Bear”)];
var cottage=Woods.addcottage(new cottage(‘nice’));
for (var i=0;0<bears.length;i++)
bears*.home=cottage;
onEvent (one_Day) {
Mama_Bear.make(‘porridge’);
}
Mama_Bear.onPorridgeDone=function(){
while (!Porridge.isCoolYet())
for (bear in bears)
bear.goForAWalk();
}
onEvent(bearsWeregone) {
Goldilocks = new little_girl();
Goldilocks.wander(Woods);
Goldilocks.gotoAndFind(cottage);
with(cottage.table) {
addPorridgeBowl({size:‘big’,taste:‘too hot’});
addPorridgeBowl({size:‘medium_sized,taste:‘too cold’});
addPorridgeBowl({size:‘small’,taste:‘just right’});
}
with(Goldilocks) {
saw(cottage.table);
try(cottage.table.bowls[‘big’].taste);
try(cottage.table.bowls[‘medium_sized’].taste);
try(cottage.table.bowls[‘small’].taste);
eatAllUp(cottage.table.bowls[‘small’]);
}
Goldilocks.goto(cottage.livingroom);
with(cottage.livingroom) {
addChair({size:‘big’,seat:‘too hard’});
addChair({size:‘medium_sized’,seat:‘too soft’});
addChair({size:‘small’,seat:‘just right’});
}
with(Goldilocks) {
try(cottage.livingroom.chairs[‘big’].seat);
try(cottage.livingroom.chairs[‘medium_sized’].seat);
try(cottage.livingroom.chairs[‘small’].seat);
}
cottage.livingroom.chairs[‘small’].breakIntoPieces();
Goldilocks.tumbleTo(floor());
Goldilocks.goto(cottage.upstairs);
with(cottage.upstairs) {
addBed({size:‘big’,mattress:‘too hard’});
addBed({size:‘medium_sized’,mattress:‘too soft’});
addBed({size:‘small’,mattress:‘just right’});
}
with(Goldilocks) {
try(cottage.upstairs.beds[‘big’].mattress);
try(cottage.upstairs.beds[‘medium_sized’].mattress);
try(cottage.upstairs.beds[‘small’].mattress);
}
Goldilocks.gotoAndFallFastAsleep(
cottage.upstairs.beds[‘small’]);
}
onEvent(bearsReturned) {
for(bear in bears) {
bear.sitDownAndEat(Porridge);
switch (bear.name) {
case ‘Papa_Bear’:
bear.say(
‘Somebody’s been eating my porridge.’);
break;
case ‘Mama_Bear’:
bear.say(
‘Somebody’s been eating my porridge, too.’);
break;
case ‘Baby_Bear’:
bear.say(
‘Somebody’s been eating my porridge,’+
’ and now it’s all gone!!’);
break;
}
}
for(bear in bears) {
bear.gotoAndGasp(cottage.livingroom);
switch (bear.name) {
case ‘Papa_Bear’:
bear.say(
‘Somebody’s been sitting in my chair.’);
break;
case ‘Mama_Bear’:
bear.say(
‘Somebody’s been sitting in my chair, too.’);
break;
case ‘Baby_Bear’:
bear.say(
'Somebody’s been sitting in my chair, '+
‘and now it’s all broken!!’);
break;
}
}
for(bear in bears) {
bear.gotoAndGapeInHorror(cottage.upstairs);
switch (bear.name) {
case ‘Papa_Bear’:
bear.say(
‘Somebody’s been sleeping in my bed!’);
break;
case ‘Mama_Bear’:
bear.say(
‘Somebody’s been sleeping in my bed, too!’);
break;
case ‘Baby_Bear’:
bear.say(
'Somebody’s been sleeping in my bed, '+
‘and she’s still here!!!’);
break;
}
}
Goldilocks.wokeUp();
Goldilocks.lookedAt(bears);
for (var i=0;i<3;i++)
Goldilocks.ran([‘out of the house’,
‘through the woods’,
‘home to her mother’]*);
TheEnd();
}