I have something like this as a part of my code
var gen:particle;
var a:int = 0;
var b:int = 1;
for (var i:int=0; i<100; i++)
{
gen = new particle();
addChild(gen);
gen.x = a;
a = a+20;
gen.name = ("n" + i);
}
addEventListener(Event.ENTER_FRAME, loop2);
function loop2(e:Event)
{
for(var i:int=0; i<100; i++)
{
}
}
As you can see i am creating instances of *particle *and adding them stage and then giving them instance names.
Now in the empty event handler function I want to access these instances of particle I created by their instance names and change their rotationX values.
The question is how do I call these instance names in the for loop in the second function. I can generate the string pretty easily, but how do I get flash to recognize these strings as instance names?