Loops are executed within the frame, whatever happens. So basically as fast as your processor can. I don’t know how many calculation the average processor can take, but probably no more than a few thousands. When you go beyond that, it will start lagging (to do all the calculations you asked him to do) and eventually drop frames.
My reasoning is I would like to use the faster refresh time, so flash will be able to see “loop.position == .963.” At the current refresh rate = my fps, the “if function” is not fast enough.
Nope the loop doesn’t refresh the way you’d expect it to refresh. This is definitely not a good idea. You’d better try instead to approximate that value.
OK, if I’m stuck with the approximant value, is there a way to speed the refresh rate up so the approximant value can be small. If I use a higher fps the refresh will increase but so will the rest of my movie. Is there a way to increase the fps of my if function movie clip without increasing the fps of my main movie.