well before i help you can you tell what you already know about the scrooling (is it circular or just up n down or what ever).
is the crank going to be directly based on the srolling ( no easing in?)
"is it circular or just up n down or what ever)."
it is a circular rotation . . . clockwise and counterclockwise. i guess it could be similar to a tutorial i saw online and in the forum
"is the crank going to be directly based on the srolling ( no easing in?)"
yes, you turn the crank and the images scroll . . .
i think for it to maake sense they would have to slide like some of those sliding scrollable image strips i’ve seen . . . but based only directly on the crank.
ok
then this will be really easy man.
all you have to do is make the crank handle a button.
then make it rotate based on the angle of the crank simple right?
soo all i did was make the whole crank one mc then the crank handle another mc.
[AS]
//// mc is the whole crank and btn is just the handle btn is inside mc. ball1 and 2 are just object rotation based or rad.
mc.btn.onPress = function(){
scrolling = true;
}
mc.btn.onRelease = function(){
scrolling = false;
}
onEnterFrame = function(){
if(scrolling){
var dx=mc._x-_xmouse;
var dy=mc._y-_ymouse;
var rad = Math.atan2(-dy,-dx);
var angle = (rad*180)/Math.PI;
mc._rotation=angle;
}
ball1._x = 100+Math.cos(rad)*100;
ball1._y = Math.sin(rad)*100;
ball2._x = 100+Math.cos(1+rad)100;
ball2._y = Math.sin(1+rad)100;
}
// soo then if srcolling is circular you can either base it on rad or angle.
/ and if the scroolling is liniar give me one sec i have to think lol/
[/AS]
heh its that simple but if you want it to ease its will be a little bit more complicated (example 360 = 0 uh-oh!).
ok soo… thats is the code it works vary simple too.
yes its just angle dection and the other objects scroll based on that end result slight some orther variables and such.