Rotation question

import flash.display.MovieClip;
import flash.display.Sprite;
import flash.text.TextField;
import flash.external.;
import fl.transitions.
import fl.transitions.easing.*;

public class Jsfunction extends MovieClip
    public function Jsfunction():void
        stage.addEventListener(MouseEvent.CLICK, clicked);
        //The function "listening" to JS
        ExternalInterface.addCallback("calledFromJs", calledFromJs);
    private function clicked(e:MouseEvent):void
        trace("helloe");"calledFromAs3","Love JS and Love AS3");
    public function calledFromJs(theVar):void
        var tf = new TextField();
        //tf.background = true;
        tf.text = theVar;
        var movem:int;
        movem = theVar;
        TransitionManager.start(ticker, {type:Rotate, direction:Transition.OUT,   duration:3, easing:Strong.easeInOut, ccw:false, degrees:movem});


my question is that when i call the rotation, once it has completed the movie clip disapears. the flash file still remains as i can see the number i have input, its just the movieclip of the arrow thats rotating that disapears
i want it to remain where it has rotated to?
any help?

Test this.
The Answer ask. Works this?

[quote=Alex Lexcuk;2326295]Test this.
The Answer ask. Works this?[/quote]

erm these links arnt loading anyhting??