RPG actionscript

ive been searching over the web for a lot of time and have still not found RPG flash actionscript. i was wondering if anybody here knew some? i need:

Walkabout actionscript

RPG battle actionscript (also that HP MP stuff)

Inventory Actionscript (y’know, when u buy from a shop it appears in you inventory and stuff like that)

I would be really happy if someone here could help me.

warrOrange, you seem like you know what’s up.

Would you be interested in working on a group RPG project?

*Originally posted by RedMirrorBall *
**warrOrange, you seem like you know what’s up.

Would you be interested in working on a group RPG project? **

Dude, I’ve been looking for people for about 3 years now to work on my RPG with me. Unfortunately, my computer died on Sunday, and my Server which had all the info on my game is down. Hopefully I’ll have the server back up and running in a week -hopefully sooner. When it’s back up, you can find out some info at: http://seifertim.no-ip.com

uhhh sure but its gona be hard if we dont got a story writer…
cause i really suck at writing stories… i draw and program… and … uhh stuff

*Originally posted by WarrOrange *
**uhhh sure but its gona be hard if we dont got a story writer…
cause i really suck at writing stories… i draw and program… and … uhh stuff **

I’m working on a story. Just ask Kit… :wink: Also, read the tutorial I’ve been working on in this forum about the Game Story.

*Originally posted by WarrOrange *
**If you are talking about the attack/magic/whatnot button then use something to the effect of this on the a/m/wn button
[AS]
on (release)
{
_root.enemyhp = _root.enemyhp - _root.ata
}
[/AS]
g/l on ur rpg **

Generally, I would elaborate on the algorithim a little more…


enemy.CurrentHP =- ((player.STR + rnd(player.weapon.attack)) - (enemy.DEF + enemy.armor.DEF) - rnd(RndNum + (enemy.LUK - player.LUK))

You can add or change this depending on how deep you want to take your game.

ya, but seifertim… if he doesnt know how to do a simple one in the first place… then i wouldnt hit him with anything too hard, ya know?

there is a bit of a rpg game here:
Stick Rpg

Just thought It was a good idea :-/