i’ve seen a lot of posts about saving data for games ran over the web. I use the shared object because the stuff i need for that is minor. but you can use php for the bigger stuff. however, i was wondering what is the best way to save large amounts of data for a game when running a flash game published as an exe and ran off the local computer. if anybody can give me some clues or point me in the right direction, that would be appreciated. thank you.
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