Hi everyone,
I have searched the forums for an answer to this one and have trawled through several threads and I couldn’t find an answer to my problem!
Can anyone tell me if scrolling thumbnails with the photo gallery is possible with MX?
I have done the tutorial (after the previous gallery one) and my thumbnails don’t show up, I’ve checked the XML file and everything is how it should be (as far as I know anyway). I can’t open the source files that come with the Tutorial which makes me think that it’s because they’re MX 2004 so I can’t check against anything where I’ve gone wrong. This is why I think it may be because I’ve only got MX.
Sorry if there is an answer out there somewhere, but I just couldn’t find it.
Post your code and it may just be a simple ammendment to get it to work.
Thanks Defective,
Here is the code - I don’t understand enough to make changes myself just yet to get this to work so any help is appreciated. :thumb:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
thumbnails = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
thumbnails* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
thumbnails_fn(i);
}
firstImage();
} else {
content = "file not loaded!";
}
}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
}
};
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
};
next_btn.onRelease = function() {
nextImage();
};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
}
}
};
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
}
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
}
}
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();
}
}
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}
function thumbNailScroller() {
// thumbnail code!
this.createEmptyMovieClip("tscroller", 1000);
scroll_speed = 10;
tscroller.onEnterFrame = function() {
if ((_root._ymouse>=thumbnail_mc._y) && (_root._ymouse<=thumbnail_mc._y+thumbnail_mc._height)) {
if ((_root._xmouse>=(hit_right._x-40)) && (thumbnail_mc.hitTest(hit_right))) {
thumbnail_mc._x -= scroll_speed;
} else if ((_root._xmouse<=40) && (thumbnail_mc.hitTest(hit_left))) {
thumbnail_mc._x += scroll_speed;
}
} else {
delete tscroller.onEnterFrame;
}
};
}
function thumbnails_fn(k) {
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
tlistener = new Object();
tlistener.onLoadInit = function(target_mc) {
target_mc._x = hit_left._x+(eval("thumbnail_mc.t"+k)._width+5)*k;
target_mc.pictureValue = k;
target_mc.onRelease = function() {
p = this.pictureValue-1;
nextImage();
};
target_mc.onRollOver = function() {
this._alpha = 50;
thumbNailScroller();
};
target_mc.onRollOut = function() {
this._alpha = 100;
};
};
image_mcl = new MovieClipLoader();
image_mcl.addListener(tlistener);
image_mcl.loadClip(thumbnails[k], "thumbnail_mc.t"+k);
}
That code looks like it will work fine with Flash MX, have you tried tracing?
I’m not too sure how to use the trace action and or what part I should be tracing. Can you help me out a bit more pleeease.
Thanks for being patient!
scotty
April 6, 2006, 2:36pm
6
thumbnail_mc.getNextHighestDepth()
is mx2004 code, replace it with 9978 (or any other number)
scotty(-:
Hi Scotty,
Thanks for helping but I am very new to AS and don’t know what I’m supposed to be changing! Can you elaborate a bit more for me please?
Thanks
scotty
April 6, 2006, 3:39pm
10
Look in the code for this line
thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());
and change it in
thumbnail_mc.createEmptyMovieClip("t"+k, 9978);
scotty(-:
I had tried that but there was no change. Any other ideas?
scotty
April 6, 2006, 9:36pm
12
Oops, the moviecliploader is Flash 7 as well…
scotty(-:
Hi Scotty,
I’ve done a search again and haven’t managed to find a solution to this. There are a few threads with the same problem but no solutions!! Can you give any further help?
Thanks
Dawn
scotty
April 7, 2006, 10:13am
14
Try this (not tested)
Change the loadXml function like this
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
thumbnails = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image* = xmlNode.childNodes*.childNodes[0].firstChild.nodeValue;
description* = xmlNode.childNodes*.childNodes[1].firstChild.nodeValue;
thumbnails* = xmlNode.childNodes*.childNodes[2].firstChild.nodeValue;
}
firstImage();
thumbnails_fn();
} else {
content = "file not loaded!";
}
}
And the thumbnails_fn like this
var k = 0;
function thumbnails_fn() {
var thumb = thumbnail_mc.createEmptyMovieClip("t"+k, 999+k);
var temp = this.createEmptyMovieClip("temp"+k, k);
thumb.loadMovie(thumbnails[k]);
temp.onEnterFrame = function() {
if (thumb._width) {
thumb._x = hit_left._x+(thumb._width+5)*k;
thumb.pictureValue = k;
thumb.onRelease = function() {
p = this.pictureValue-1;
nextImage();
};
thumb.onRollOver = function() {
this._alpha = 50;
thumbNailScroller();
};
thumb.onRollOut = function() {
this._alpha = 100;
};
nextThumb();
delete this.onEnterFrame;
}
};
}
function nextThumb() {
k<total-1 ? (k++, thumbNails_fn) : null;
}
scotty(-:
Thanks Scotty, we’re getting somewhere now but not quite there yet!!! Only the first thumbnail is showing, I changed the alpha to 0 on the rollover to see if they were loading underneath and they don’t seem to be. Any ideas!!
<creep>Thanks so much for helping me out with this</creep>:)
scotty
April 7, 2006, 11:32am
16
There’s a typo in my code
function nextThumb() {
k<total-1 ? (k++, thumbnails_fn) : null;
}
watch the n in thumbnails_fn
scotty(-:
It’s still not working;(
Is it worth me posting the code again?
scotty
April 8, 2006, 7:34am
20
My bad, I’ve forgotten the two brackets ‘()’ behind the function, the nextThumb function should look like this
function nextThumb() {
k<total-1 ? (k++, thumbnails_fn()) : null;
}
scotty(-: