I am having problems with this function, which is called when a button is pressed. I am loading a JPG with a movieClipLoader into a newly created movieclip, and while this is loading the other is still viewable and is faded and deleted when the new JPG has fully loaded, using the code below:
ActionScript Code:
[LEFT][COLOR=#993300]function[/COLOR] loadBigPicture[COLOR=#000000]([/COLOR]iValue:[COLOR=#993300]Number[/COLOR], firstTime:[COLOR=#993300]String[/COLOR][COLOR=#000000])[/COLOR]:[COLOR=#993300]Void[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#993300]this[/COLOR].[COLOR=#993300]createEmptyMovieClip[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+iValue, [COLOR=#993300]this[/COLOR].[COLOR=#993300]getNextHighestDepth[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#993300]trace[/COLOR][COLOR=#000000]([/COLOR]_level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+iValue[COLOR=#000000]][/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#993300]trace[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]"loadBigPicture Called: "[/COLOR]+iValue[COLOR=#000000])[/COLOR];
mybigpic = [COLOR=#993300]new[/COLOR] [COLOR=#993300]Object[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR];
mybigpic.[COLOR=#000000]firstTime[/COLOR] = firstTime;
mybigpic.[COLOR=#993300]onLoadInit[/COLOR] = [COLOR=#993300]function[/COLOR][COLOR=#000000]([/COLOR]target_mc[COLOR=#000000])[/COLOR]:[COLOR=#993300]Void[/COLOR] [COLOR=#000000]{[/COLOR]
target_mc.[COLOR=#993300]_alpha[/COLOR] = [COLOR=#000000]0[/COLOR];
[COLOR=#993300]if[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#993300]_global[/COLOR].[COLOR=#000000]areComps[/COLOR] == [COLOR=#993300]true[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
_level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+[COLOR=#993300]_global[/COLOR].[COLOR=#000000]currentPic[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#000000]mysymbol[/COLOR] = [COLOR=#993300]setInterval[/COLOR][COLOR=#000000]([/COLOR]showISymbol, [COLOR=#000000]3000[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#993300]if[/COLOR] [COLOR=#000000]([/COLOR]firstTime == [COLOR=#0000FF]"yes"[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#993300]trace[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]"firstTime"[/COLOR][COLOR=#000000])[/COLOR];
_level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+[COLOR=#993300]_global[/COLOR].[COLOR=#000000]currentPic[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#000000]mypic[/COLOR] = [COLOR=#993300]setInterval[/COLOR][COLOR=#000000]([/COLOR]brightenBigPic, [COLOR=#000000]1400[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR] [COLOR=#993300]else[/COLOR] [COLOR=#000000]{[/COLOR]
_level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+lastPic[COLOR=#000000]][/COLOR].[COLOR=#000000]deleteBig[/COLOR] = [COLOR=#993300]setInterval[/COLOR][COLOR=#000000]([/COLOR]removeBigImage, [COLOR=#000000]500[/COLOR], lastPic[COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#993300]function[/COLOR] brightenBigPic[COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]
target_mc.[COLOR=#000000]alphaTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000]100[/COLOR],[COLOR=#000000]1[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#993300]clearInterval[/COLOR][COLOR=#000000]([/COLOR]_level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+[COLOR=#993300]_global[/COLOR].[COLOR=#000000]currentPic[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#000000]mypic[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#993300]function[/COLOR] removeBigImage[COLOR=#000000]([/COLOR]lastPic:[COLOR=#993300]Number[/COLOR][COLOR=#000000])[/COLOR]:[COLOR=#993300]Void[/COLOR] [COLOR=#000000]{[/COLOR]
[COLOR=#993300]clearInterval[/COLOR][COLOR=#000000]([/COLOR]_level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+lastPic[COLOR=#000000]][/COLOR].[COLOR=#000000]deleteBig[/COLOR][COLOR=#000000])[/COLOR];
target_mc.[COLOR=#000000]alphaTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000]0[/COLOR],[COLOR=#000000]1[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#993300]trace[/COLOR][COLOR=#000000]([/COLOR][COLOR=#0000FF]"removing: "[/COLOR]+_level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+lastPic[COLOR=#000000]][/COLOR][COLOR=#000000])[/COLOR]
[COLOR=#993300]removeMovieClip[/COLOR][COLOR=#000000]([/COLOR]_level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+lastPic[COLOR=#000000]][/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#993300]function[/COLOR] showISymbol[COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR]:[COLOR=#993300]Void[/COLOR] [COLOR=#000000]{[/COLOR] [COLOR=#993300]clearInterval[/COLOR][COLOR=#000000]([/COLOR]_level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+[COLOR=#993300]_global[/COLOR].[COLOR=#000000]currentPic[/COLOR][COLOR=#000000]][/COLOR].[COLOR=#000000]mysymbol[/COLOR][COLOR=#000000])[/COLOR];
theInformationBox.[COLOR=#000000]iSymbol[/COLOR].[COLOR=#993300]enabled[/COLOR] = [COLOR=#993300]true[/COLOR];
theInformationBox.[COLOR=#000000]iSymbol[/COLOR].[COLOR=#000000]alphaTo[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000]100[/COLOR], [COLOR=#000000]1[/COLOR], [COLOR=#0000FF]"easeOutQuad"[/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[COLOR=#000000]}[/COLOR];
bigimage_mcl = [COLOR=#993300]new[/COLOR] [COLOR=#993300]MovieClipLoader[/COLOR][COLOR=#000000]([/COLOR][COLOR=#000000])[/COLOR];
bigimage_mcl.[COLOR=#993300]addListener[/COLOR][COLOR=#000000]([/COLOR]mybigpic[COLOR=#000000])[/COLOR];
bigimage_mcl.[COLOR=#993300]loadClip[/COLOR][COLOR=#000000]([/COLOR]imglocation[COLOR=#000000][[/COLOR]iValue[COLOR=#000000]][/COLOR], _level0[COLOR=#000000][[/COLOR][COLOR=#0000FF]"myBigPicture"[/COLOR]+iValue[COLOR=#000000]][/COLOR][COLOR=#000000])[/COLOR];
[COLOR=#000000]}[/COLOR]
[/LEFT]
If the button is pressed extremely quickly again and again, the intervals begin to stop working, any ideas?