Hello all,
I’m working on a tile based game, inspiredb by tutorials from the book “the essential guide to flash games”.
Please have a look at www.ziccidus.nl/sensitive
– edit: by the way, the game idea is by no means mine, but i want to replicate the old game “sensitive” from the c64 (http://www.youtube.com/watch?v=xU_lOKhc0go) for learning purposes 
I want to add shadows to all objects that stand in the water.
However, since I want to keep my sprite count to a minimum, I have put all objects that don’t do anything in a background bitmap.
The best solution I can think of is to have:
- a background bitmap (won’t change during level)
- a background shadows bitmap (won’t change during level)
- a sprite layer
- and a sprite shadow layer
at every screen, but this seems like a lot of work for just shadows.
Does anyone have a better idea on how to go about this?
Kind regards!
Ziccidus