So I had this really big game. I mean, really big.
25 characters, each with 7 unique attacks and a few other gameplay required animations sound effects, and 15 fighting arenas, music etc.
As you’d expect, the .fla got pretty laggy.
A friend told me about THIS, and I was like “:o”, so I decided to use a shared library!
I started exporting the characters into their own little files, 001.fla, 002.fla, 003.fla, and using runtime sharing with the swfs they created. I did characters 1 to 6 and it was working amazingly, the .fla’s lag was decreasing, the .swf’s filesize was going down, I was like yay! This is amazing!
Once I get through to #25, and I try loading the movie clip which contains the characters… the game just crashes on load. Was this a stupid idea :L
I then store the games on my site [that the game will eventually be uploaded to], and link them correctly.
EDIT: Resolved.
I didn’t change anything… It just suddenly started working