Shoot Bullet Array

Hey,
I’m trying to fix my character shooting function/hit test. If I shoot one bullet at an enemy mc then the hit test occurs and the enemy plays the “dead” animation. However if I fire multiple bullets then the hit test wont occur until the last bullet hits. I guess every time I fire a bullet it creates a new instance of the class and any previous instances can’t be called on using bulletVar.

I presume my best bet would be to put each bullet into an array? I’ve no idea how to code this though, any help would be much appreciated!

Here’s the code:

var bulletVar:bullet = new bullet();

stage.addEventListener(KeyboardEvent.KEY_DOWN, downDetect);
function downDetect(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.SPACE)
{
bulletVar = new bullet();
this.addChild(bulletVar);

	if(facingRight || rightDown)
	{
		bulletVar.x = (ball_mc.x + 253 );
		bulletVar.gotoAndPlay("shoot_right");
	}
	else if(facingLeft || leftDown)
	{
		bulletVar.x = (ball_mc.x + 203);
		bulletVar.gotoAndPlay("shoot_left");
	}
}

}

stage.addEventListener(Event.ENTER_FRAME, hitEnemy);
function hitEnemy(event:Event):void
{
if (bulletVar.hitTestObject(enemy_mc))
{
enemy_mc.gotoAndStop(“dead”);
stage.removeEventListener(Event.ENTER_FRAME, hitEnemy);
this.removeChild(bulletVar);
}
}

Thanks
Ryan