I have on my main timeline
muz = new Sound();
muz.attachSound("music");
muz.start(0,999);
winz = new Sound();
winz.attachSound("wind");
winz.start(0,999);
So it’s starting two different sound loops
then on my stop music button I have
on (release) {
_parent.muz.stop();
gotoAndPlay("mon");
}
This all works fine except when i click on the button it turns off BOTH sound instead of the one i’m targeting
anyone know why?
Sandman9