Error when "simulating download":
ArgumentError: Error #2068: Invalid sound.
at flash.media::Sound/play()
at actionscript::Click()[C:\Users\FH\Documents\Flash\Interface\actionscript\Click.as:11]
at gne_c2_m0_t1_p1_fla::MainTimeline/pressedBeginButton()[gne_c2_m0_t1_p1_fla.MainTimeline::frame1:38]
Click.as:
package actionscript {
import flash.media.Sound;
import flash.media.SoundChannel;
public class Click extends Sound {
private var sound:SoundChannel;
public function Click():void {
sound = play();
}
}
}
TIMELINE CODE RECEIVING ERROR:
function pressedBeginButton(event:MouseEvent) {
// Remove listeners
beginButton.removeEventListener(MouseEvent.CLICK, pressedBeginButton);
beginButton.removeEventListener(MouseEvent.MOUSE_OVER, buttonRollOver);
beginButton.removeEventListener(MouseEvent.MOUSE_OUT, buttonRollOut);
// Remove button
removeChild(beginButton);
// Play click sound
var clickChannel = new Click();
// Load next page
if (Interface._ui != null) {
Interface._ui.loadPageFromButton();
}
}
I’m guessing this has something to do with the delay in loading assets, since it’s happening with some timeline code. Anyone know what’s going on here?