I’m just trying to inspect the flash player:
Do I have this scenario correct of lets say a particle class:? (http://www.bit-101.com/Particles/)
1)[font="] [/font]flash loads in the class
2)[font="] [/font]it reads though the entire class and then goes back to the top of the class and starts firing the first methods it sees
3)[font="] [/font]flash creates a bunch of mc’s (that you specified) with their own onEnterFrame events
4)[font="] [/font]because flash is single threaded it has to run each function one-after-another. So, each frame that goes by, flash has to go through each mc’s onEnterFrame events and calculate whatever that mc needs to do. That means if you had 100 particles, flash has to go through all those before in can paint the screen just for one frame?
Does the player do anything dynamic to change the compiled AS to multi-threaded at runtime? Flash will let you load more than one image or xml file at a time – correct?