So what's the real deal with cacheAsBitmap?

I tend to use it a lot. It’s a great help for increasing the overall performance of your application if you know where and when cacheAsBitmap will help.

There’s one thing that pisses me off with it though. Pixelsnapping.

A bitmap in flash can be set to auto, never or always for pixelsnapping. When you cache a sprite as a bitmap, it automatically becomes Pixelsnapping.ALWAYS.

What’s the deal with that. I don’t want pixelsnapping. It looks poo.

this obviously applies to anything with filters on it too since filters == cacheAsBitmap.

:sen: <-- I needs you!