Hello.
~BACKGROUND~
What has been completed so far:
http://www.b3ta.cr3ation.co.uk/data/swf/harbinger.swf
[LEFT]Over the last several months I have been working on a flash 7 game. The game began rather small, and evolved into something a little more complicated. I then realized that creating an OO designed engine would be the best course of action for the following reasons.
- An automated collision detection system (i.e.) Add object to array -> collision detection handled.
- Relative ease in new addition of content (i.e.) Enemies and bosses can inheret certain traits.
- Reduction of redundant code.
I have been coding it for some time and have run into several problems that I have not been able to find a solution for.
~ PROBLEM ~
This problem arises from the difficulty I had in determining a way for all of my actionscript files to actually interact with flash (the .fla). I have a feeling that this is just a bad method for running the game.
The code that appears in my .fla. The issue is with mainThread.
//Initilization
var Level1 = new Game(this,100,8000,200);//Just creating a level and setting states
Level1.generateEnemy(15,0);
Level1.getPlayer().setCurrentCannon(0);
this.onEnterFrame = mainThread;
function mainThread(){
switch(Level1.isRunning()){ // isRunning -- running / game-over / level done
case 0 : //Game runs normally
Level1.run();
break;
case 1 : //Mainchar is dead
//
break;
case 2 : //Level Finished
gotoAndStop("Level 2",1);
break;
}
}//mainthread
The question I think I am trying to get at here is: if you have a “game” class, is the main thread a good way to run it?
As an ending note, I have been looking for quite some time for some source code of a large OO multiple level game. If anyone knows where some code is, it would help me a lot and I would really appreciate it.
Thank you for your time.
[/LEFT]