Something new I'm working on

I don’t remember too much about my dad, I know he was incredibly smart though.

My grandfather was a genius… literally. His IQ was extremely high, he could solve any puzzle or equation incredibly quick and easily, and he love building things. I think him and I connected at liking to tinker with and build things. But I didn’t know him much before he was chair ridden then bed ridden.

As for my father and I… I think we connected with science and astronomy, he taught me a lot about that stuff, and I was always fascinated with it.

no doubt.

It wasn’t terrible growing up. My mother had majored in education, and sciences, so between her and him, we learned a lot of useful information. Failing first year of algebra though was a seriously ****ed up offence in my house.

ah well… to do it all again, knowing what I know now… that is one of the best of dreams.

my mother’s father was a very wise man with many talents (I feel I have his artistic eye), who worked as an electrical engineer. Like you lost, I don’t remember a bunch about him. He was always busy.

david: getting a bad grade in my house was also a bad thing. Didn’t matter where, even if it was Phys Ed…

Rev

Yeah, I could never get a bad grade. My lowest grade ever was a D, that was in Social Studies in Elementary school.

I remember I hid under the bed just so I didn’t have to face my father, I was terrified. Bad grades were not an option in my house.

Explains why I spent a majority of my school life on honor roll and distinguished honors… I was too scared to get bad grades.

I don’t remember my father ever beating us, he wasn’t that kind of guy, but he was over 6 foot tall and was very stocky and had a deep deep voice… being yelled at by him was terrifying enough. :stuck_out_tongue:

That looks really interesting… I made a game of snap a little while back, which used cards, and that was awkward enough, without any of the depth stuff you’re going into. :slight_smile:

… I’m hoping that the model will be highly adaptable to doing other card games.

well see. :slight_smile:

I’d post the fla for the snap one, in case it was any use, but I think it’s too big… 566K as a zip.

you know… I have just not quite gotten the deapth down correctly. The trick of course is to have an “active” depth that is far forward of the other cards. As it is, each stack has it’s own depth and such that the cards are following correctly, but my active depth is still out of wack.

I’m working on that now… and chain detection for having some cards follow other cars in a chain. uggg. :slight_smile:

lol… my whole game so far is 10k initial and then 5k for the back ground picture.

:stuck_out_tongue:

I love code…

sorry… I hope that didn’t sound like I was poking fun at the size of your file Kit. It just never ceases to amaze me how small the file size can be.

(hint: never poke fun at the size of a woman’s files)

Hehe. The .fla file is over 3 meg. :slight_smile:

There’s a lot of AS in there, and lots of symbols. It’s a very graphic intensive program. Hmmm, hang on a minute…

Well, here’s the swf as a zip. It’s a 421K file when exported. Be gentle with me, this was written a while ago. :slight_smile:

It was done well before I’d learned some of the more advanced AS functions, so probably isn’t the most efficient program in the world. All the graphics had to be rollovers for the English - French thing, and there’s three lots as there’s three games in one.

If anyone does want the fla, I’m willing to email it. :slight_smile:

so far I have only five movie clips. two are used inside one of the three “linkage” set clips. “card”, “cback”, and “cface”. When a card’s face is exposed (exposed set to true) it the cface card, using a class prototype, loads the “cface” clip into it. The cface is set up to goto one of about 30 frames which contain a number, in either black or red, and one movie clip symbol used again and again on the face, depicting the number of the card. each of the cface’s frames has a for…in loop set to turn all the mc symbols into either a heart a spade, a club, or a dimond depending upon the variables in the parent card.

If I really wanted to get smaller in file size I’d rework the card so that I attached the symbol clip to the face at the time of creation, and set it entirely with a _root based script… or a prototype.

I assure you though, I’ll have a tutorial that goes with the fla allowing one to create their own games based off of my model. With litteraly 10’s of K’s of card games out there, I’m sure people will use it.

Yeah, I reckon that would be a popular one. Plus any help on swap depths would be greatly received by just about everybody. :slight_smile:

I guess it’s just a metter of working out what has to go on top of what else. Getting all the rules together. It’s still awkward though. I tried once and ended up going round in circles. Good luck to you. :slight_smile:

that’s pretty cool. took me a while to figure out what was going on… but I managed to get some points. :slight_smile:

Yeah… I’ll bet knowing the rule functions on that, it could be done smaller… but with various images that you had I can see why it’s so large.

Perhaps I ought to have pointed out that it’s meant to help young children learn French so you have to translate. :slight_smile: And work out what my drawings are… :stuck_out_tongue:

You can see how I did it here, it’s not truly a random program. [AS]// variables used by games to move through the game
_root.score = 0;
_root.speed = 15;
_root.speedCounter = 0;
_root.counter = 0;
_root.deal = 0;
_root.group = “”;
_root.tempArray = [];
_root.tempArray.splice(0);
_root.cardNumber = 1;
// Game 1 order of play array
// These variables must match the markers in movie clip ‘mcDealGme1’
gme1Array = [“bathroom”, “bedroom”, “dining”, “garage”, “garden”, “hall”, “kitchen”, “living”, “stairs”, “house”];
// Game 2 order of play array
// These variables must match the markers in movie clip ‘mcDealGme2’
gme2Array = [“wardrobe”, “drawer”, “radio”, “computer”, “lamp”, “hifi”, “bed”, “tele”, “sofa”, “desk”];
// Game 3 order of play array
// These variables must match the markers in movie clip ‘mcDealGme3’
gme3Array = [“one”, “two”, “three”, “four”, “five”, “six”, “seven”, “eight”, “nine”, “ten”];
// Game 1 group arrays
// These variables must match the markers in movie clip ‘mcDealGme1’
gme1grp0 = [“dining”, “living”, “garden”];
gme1grp1 = [“living”, “bathroom”, “kitchen”];
gme1grp2 = [“bedroom”, “kitchen”, “hall”];
gme1grp3 = [“stairs”, “house”, “kitchen”];
gme1grp4 = [“garage”, “dining”, “hall”];
gme1grp5 = [“house”, “stairs”, “living”];
gme1grp6 = [“bedroom”, “garage”, “dining”];
gme1grp7 = [“bathroom”, “kitchen”, “house”];
gme1grp8 = [“hall”, “house”, “garden”];
gme1grp9 = [“living”, “stairs”, “hall”];
// Game 2 group arrays
// These variables must match the markers in movie clip ‘mcDealGme2’
gme2grp0 = [“drawer”, “desk”, “hifi”];
gme2grp1 = [“tele”, “sofa”, “bed”];
gme2grp2 = [“computer”, “hifi”, “tele”];
gme2grp3 = [“radio”, “wardrobe”, “lamp”];
gme2grp4 = [“desk”, “sofa”, “drawer”];
gme2grp5 = [“tele”, “drawer”, “wardrobe”];
gme2grp6 = [“hifi”, “radio”, “desk”];
gme2grp7 = [“wardrobe”, “computer”, “lamp”];
gme2grp8 = [“drawer”, “cooking”, “bed”];
gme2grp9 = [“lamp”, “hifi”, “wardrobe”];
// Game 3 group arrays
// These variables must match the markers in movie clip ‘mcDealGme3’
gme3grp0 = [“four”, “seven”, “ten”];
gme3grp1 = [“one”, “five”, “six”];
gme3grp2 = [“two”, “eight”, “nine”];
gme3grp3 = [“three”, “ten”, “six”];
gme3grp4 = [“four”, “nine”, “two”];
gme3grp5 = [“ten”, “eight”, “seven”];
gme3grp6 = [“six”, “three”, “two”];
gme3grp7 = [“ten”, “five”, “nine”];
gme3grp8 = [“seven”, “one”, “eight”];
gme3grp9 = [“four”, “two”, “nine”];[/AS] Then there’s lots of these to fill up a temp array… [AS]function game1array0 () {
i = 0;
while (i<=gme1grp0.length-1) {
_root.tempArray* = gme1grp0*;
i = i+1;
}
} [/AS] Then functions to choose a start card, play it and remove them when needed. Then it repeats all that for game 2 and game 3… But you’re right, the images alone do bump it up quite a bit. :slight_smile:

I really should have gotten more points considering I took 3 years of French. (three years waisted on me. :slight_smile: )

I stopped at 13… You wouldn’t believe how horrendously I did on the third game (time), and I wrote the thing… :beam:

lol You’ve got no excuse. :stuck_out_tongue: