I have a problem with the way flash is handling my sounds. I’m running background music (looped) and then sound clips played throughout. This is for a game.
Below is my code. The problem is all the sound works but when sound is played at the same time, for instance if the background music is playing then a sound plays the volume of the background music increases/decreases.
//enemy dies var enemydie:Sound = new Sound(); enemydie.attachSound("enemydie"); _root.enemydie.start(); _root.enemydie.setVolume(50); //background music var bg_sound:Sound = new Sound(); bg_sound.attachSound("bg_sound"); _root.bg_sound.start("","999"); _root.bg_sound.setVolume(15);
Any help is much appreciated.