Sound lag time

Hello all,

I’ve seen this question posted around some other forums but haven’t really been able to solve it. I’m building a flash based game and trying to get a short sound clip to play on an event. It’s an mp3 file less than a second long. The sound should trigger on a collision, but it’s playing about a second later. I tried the stand-alone swf and it’s a bit better but still noticeable. One question I have is, is the sound loaded and stored in memory as soon as you create the Sound object? I’m not sure if that is the reason or not, I’m guessing not because I have a few bigger sound files that work perfectly. I was thinking it had something to do with the buffer times, but don’t really know enough about that to adjust it.

Any help would be appreciated, Thank you.