Sound panning

i’m making a game with tanks at the moment, and there will be explosions happening from side to side on the screen.

i was thinking that it would be good to pan the sounds, so explosions on the right of the stage would play on the right speaker etc.

i tried to do this by creating new sound objects for each explosion and then setting the pan for each, individually, but it seems that when i set the pan for one sound object, it sets that for all of them. is there a way around is?

thanks in adv :slight_smile: