Sound Screwed!

I’m in desperate need of some help!! I’m almost done with this project and my deadline is today but I can’t get the sound clip working right!!! Can somebody help me? I’ve done attachSound and given it a name but when I try to mute it, it either doesn’t work @ all or mutes everything. Somebody please help?!?

http://www.kernlearn.net/personnel/
As you can see if you click mute then all sound stops… :frowning: Not cool

http://www.kernlearn.net/personnel/Main.fla
Here is the FLA.

Somebody please please help me?!?

Thanks,
Taylor

Do you not want it to mute everything then?

No just the background music.

Make the sound a load movie on it’s own level and the when you want to mute that sound you can load an empty MC on to that level.

Can you give me an example?!

yep hold on I’m swamped here :frowning:

Try this.

Ahh!!! Very nice!! TY!!! Another day saved thanks to Kirupa.com. I can’t wait to show you guys this after I’m done!! w00h! I’ve been stressing over it for about a month now.

could you not make two sound objects, load them into empty movie clips in different levels, and use the stop or setVolume() to “mute”?

_root.createEmptyMovieClip(“mySound_mc”, 10);
mySound= new Sound(mySound_mc);
mySound.loadSound(“name.mp3”, true);

and use a button or whatever,

myButton.onPress=function(){
mySound.setVolume(0);
}

or

myButton.onPress=function(){
mySound.stop();
}

I believe if you create 2 different sound objects
( iam guessing you have background music and incidental sound) you can mute one and have the other still playing.

I hope this helps,

destin

Hope it all goes well for ya :smiley:

How can I check to see if a “mySound” is playing or not? Like checking for it with an if/else statement?

What method are you using?

myMusic = new Sound();
myMusic.attachSound(“Loop”);
myMusic.start( .1, 1000 );

help?

KEL?? Can you help mang?

I’ll try man but I am swamped. I’ve not had lunch yet.
I promise I will do my best for ya!!

anybody… /me cries…

Have you tied this?


on (release) {
    mySound.loadSound("tune.mp3", true);
}


Sorry, I 4got about you :|