Spinners

Too lazy to reupload this so I’ll just post my DA link:

[AS]onClipEvent(load){
cX = this._x;
cY = this._y;
}
onClipEvent(enterFrame){
xPos = _root._xmouse-cX;
yPos = _root._ymouse-cY;
_rotation = Math.atan2(yPos,xPos)/(Math.PI/180);
}[/AS]

Really simply yet it puts out a pretty cool result =).