startDrag and load next pic?

Hey!
I have a picture gallery and I’m trying to figure out how to bring on the next picture when dragging the one currently on the screen off of the screen to the left. I have code written out that works to load the picture and then you can select the picture and drag and throw it off screen. But I cant get the second picture to load successfully and move onto the screen with the motion of the first picture.

I have posted my code here but you may not need to look at it…

I appreciate any help!


        //Loads picture:
        private function loadPic(e:Event = null):void {
            rawImage = imgData.image[imgNum].imgURL;
            lastImageIndex = imgData.*.length() - 1;
            
            imageLoaderHost = new MovieClip();
            imageLoaderHost.alpha = 0;
            imageLoader = new Loader();
            imageLoader.load(new URLRequest(rawImage));
            
            if (iNum == 1) {
                imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, placePic);
            } else if (iNum == 2) {
                imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, placePic2);
            } else {
                imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, placePicBack);
            }
            
            frame = new Sprite();
            frame.graphics.lineStyle(3, 0x000000, 100, false, LineScaleMode.NORMAL, CapsStyle.NONE, JointStyle.MITER);
            frame.graphics.drawRect(1, 0, 792, 534);
            
            imageLoaderHost.addChild(imageLoader);
            imageLoaderHost.addChild(frame);
            master_mc.addChild(imageLoaderHost);
        }
        
        private function placePic(event:Event):void {
            imageLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, placePic);
            imageReflect = new Reflect({mc:imageLoaderHost, alpha:30, ratio:90, distance:-2, updateTime:-1, reflectionDropoff:2});
            imageLoaderHost.x = xPos;
            TweenMax.to(imageLoaderHost, 1, {alpha:1, ease:Quad.easeInOut});
            imageLoaderHost.addEventListener(MouseEvent.MOUSE_DOWN, onMouseD);
        }
        
        private function placePic2(event:Event):void {
            imageLoaderHost.alpha = 1;
            imageLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, placePic2);
            imageLoaderHost.x = 1624;
            placeReflection();
        }
        
        private function placeReflection():void {
            imageReflect = new Reflect({mc:imageLoaderHost, alpha:30, ratio:90, distance:-2, updateTime:-1, reflectionDropoff:2});
            //imageLoaderHost.addEventListener(MouseEvent.MOUSE_DOWN, onMouseD);
        }
        
        private function onMouseD(event:MouseEvent):void {
            trace("MOUSE DOWN");
            oldX =imageLoaderHost.x;
            stage.addEventListener(MouseEvent.MOUSE_UP, onMouseU);
            imageLoaderHost.startDrag(false, new Rectangle(-800, imageLoaderHost.y, 2280, 0));
            addEventListener(Event.ENTER_FRAME, trackVelocity);
        }
        
        private function trackVelocity(event:Event):void {
            trace("TRACK VELOCITY");
            vx = imageLoaderHost.x - oldX;
            oldX = imageLoaderHost.x;
        }
        
        private function onMouseU(event:MouseEvent):void {
            trace("MOUSE UP");
            stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseU);
            imageLoaderHost.stopDrag();
            removeEventListener(Event.ENTER_FRAME, trackVelocity);
            addEventListener(Event.ENTER_FRAME, onEnterframe);
            imgNum = imgNum < lastImageIndex ? imgNum + 1:0;
            iNum = 2;
            
            //loadPic(); // this is giving problem because when next pics loaded it stops animating first pic and consentrates on second pic
            clearIntervals();
        }
        
        private function placePicBack(event:Event):void {
            imageLoaderHost.alpha = 1;
            imageLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, placePicBack);
            imageLoaderHost.x = -1000;
            placeReflection();
        }
        
        private function onEnterframe(event:Event):void {
            trace("ENTER FRAME");
            imageLoaderHost.x += vx;
            var left:Number = 0;
            var right:Number = stage.stageWidth;
            
            if(imageLoaderHost.x <= -800){
                trace("enterframe ended left");
                removeEventListener(Event.ENTER_FRAME, onEnterframe);
                //TweenMax.to(imageLoaderHost, .8, {x:-1000, ease:Quad.easeOut});
            }else if(imageLoaderHost.x >= 1300){
                trace("enterframe ended right");
                removeEventListener(Event.ENTER_FRAME, onEnterframe);
            }
        }