Strange...need explanation!

I have a game in which there’s a movie clip. The movie clip has a stop action on the first frame, so that it doesn’t play when the game starts. Just as a test, i decided to remove the stop action, just to see how it worked. Everything was fine. Then I put the stop action back. I put in this code in the main movie:
tellTarget("/gopher1") {
gotoAndPlay(2);
}
it plays it, however it ignores the gotoAndStop(1) command inside the movie clip and just plain stops on frame 2-25(i don’t know which one), instead of going to 1 when it reaches 25.
I will post the fla on www.flashtek.devisland.net/gopherhuntwgophers.fla
shortly.
the file is over 2 megs…you are warned

update…i am now sure that it stops on frame 2…why does it stop when i say gotoAndPlay(2)!!!

Don’t use telltarget… Just use the gopher1.gotoAndPlay(2);

Also… Make sure there are no hidden stop commands associated inside of the second frame… :slight_smile:

playamarz :beam:

Actually there weren’t, but I just put a play command on frame 2 and everything worked fine. The game’s lookin great!