Hi, I’m trying to make a 2d zombie game from an eagle eye’s view. I’ve figured out how to simply move the background to imitate the characters movement. The thing is, when I actually make the map it is going to be a lot bigger. I need this game to be as lag free as possible because then the character runs right through the walls. Are there any tutorials that explain a good method of making it so flash only has to render and display what is currently in the stage? I’m not using btmps. I’m just going to use the graphics in flash(they will be vector).
Thanks