.swd plays, .swf doesn't

In the game I am making the .swd (debug file) works perfectly, but the .swf doesn’t. There are five frames, the first one says gotoAndStop(4) and the others just say stop(). When I run it, it appears to go to frame two but the trace I put on the frame doesn’t appear in the output panel nor do any traces I put on any other frames. When I create a blank document and apply everything I mentioned before, it runs fine. There is nothing wrong with my code. When I remove all of the graphics from the stage on frame two, it goes to frame three. When I remove the graphics from both frames two and three, it goes to frame four like it’s supposed to. I can find no code that would cause this in the MC’s of either frames. What would cause this?