Hi Guys,
Bit of a weird one but I thought I’d give it a shot here. I’m using Swift 3d to build a scene and animate. The scene has trees in it which have a high polygon count and so when rendered add a lot to the file size. I’m worried that when its animated it will be too big to run on the web. Taking the trees out drops the file size by about 75%!
Anyone know of any ways I may be able to get round this? I need trees in there! lol Maybe someone knows a resource for stock tree models in 3ds which have a very low polygon count which would render much lower file size?
Thanks,
Andy