What is the deal with swift? I can render a scene with 6400 polygons, and
when I try to render one with only 390 I run out of memory!
No the shape is not more complex, in fact it is almost the same scene as the
6400 only minus many of the squares. Thats all that is in the scene squares, cant render squares with out what 200+ megs of ram. Im on a G4 any advice!

I love the G4, but I know it does have some problems with 3D rendering in some situations. I’m not sure why that would be happening.

personaly I use 600+ megs and I still find myself lacking in the memory department.

Sorry… I don’t really know why that would be happening.