I am trying to create an animation that resembles a car driving down a road. The element that will animate is the lines of the road in the center in a vertical line. They will move from top to bottom of the screen to simulate movement.
My problem is that although the lines move and loop, there is a slight pause in betw loop iterations.
I have ensured that the “Loop Animation” option is on so the first and last are not repeating. I have also adjusted the key frame properties to set the tension to -1 which helped a little. Is there something else I am missing?
I have attached the Swift 3d file in case it will help in answering my question.
With Face Fraud I mean, You see it wrong, the vision is not seeing it right, hmm, how should I explain, You see it and you interpret it, but in reality it’s isn’t working like you see it…
Sorry for the bad explaination. ;(
BTW have you inserted the camera first? or have you inserted it afterwards? That could be the problem too.
I inserted the camera, and then performed the animation. I wouldn’t be surprised if I am missing something obvious as this is my first attempt at Swift.
Is there a way in swift that you can show a coordinate grid?.. or some better way to mark positions of objects? It seems very difficult to move things around in Swift without it.
I would advice to make the animation first without the camera, then afterwards add the camera.
And the moving of object is really frustrating. there isn’t a grit, but you have to use the two camera’s, one for moving Up and down, and one for moving objects forward and backward.
Swift is good, but it’s not that good for perfectionists.