Hi,
I posted a question but received no response below under the title “Swift3D: Smooth Looping Help”… so let me try to rephrase the question:
I am animating the lines of a road. The animation does not progress smoothly. For example, in the beginning of the animation it takes roughly 5-6 frames for a line to pass off the screen, but by the end of the movie it only takes 3 frames. As a result, when this loops, it shows up as a pause in the animation ( or an abrupt deceleration ). I would like this to be a smooth loop without the acceleration. Any ideas would be very greatly appreciated.
Feel free to download the actual swift3d file I included in my other post a couple down from this one.
Thanks,
atomgiant