Swift3D Animation Question

Hi,

I posted a question but received no response below under the title “Swift3D: Smooth Looping Help”… so let me try to rephrase the question:

I am animating the lines of a road. The animation does not progress smoothly. For example, in the beginning of the animation it takes roughly 5-6 frames for a line to pass off the screen, but by the end of the movie it only takes 3 frames. As a result, when this loops, it shows up as a pause in the animation ( or an abrupt deceleration ). I would like this to be a smooth loop without the acceleration. Any ideas would be very greatly appreciated.

Feel free to download the actual swift3d file I included in my other post a couple down from this one.

Thanks,
atomgiant

I have given this problem some more thought…

For keyframes, you are able to set the continuity (i forget the name of the property) of the animation… so that it appears to transition smoothly into and out of the keyframe. Could it be that because my animation starts without a keyframe, the beginning will by default “accelerate” (move slower at the beginning)? Could I perhaps just add a keyframe in the first frame to fix this (I won’t have a chance to try this until tonight… so thought maybe an expert here could give me a quick answer).

Thanks,
—atomgiant